Yiting Liu / New York City
Creative technologist & interactive developer.
I design and build websites, AI guest experiences, Unity/XR installations, and live visual systems for brands, events, and communities. I led spatial computing development at Sia Partners and built interactive work for Disney, ESPN, Citibank, and Comcast with Future Colossal.
NYC-based · Open to full-time, contract, and freelance roles
Vibes / real-time visuals
What I build
Technical capabilities.
8+ years in creative technology · MIT Reality Hack Wellness Prize
01
Full-stack web
Payments · RSVP records · email automation
Future of NYC Design · High Society · The Warehouse ↗
02
Unity / C# and XR
Real-time apps · spatial interfaces · hardware
Accenture · Disney/CAMP · enterprise XR ↗
03
AI guest experiences
Camera capture · character portraits · print
The Warehouse photo booth ↗
04
Live visual systems
Audio reactivity · projection · motion tracking
Vibes ↗
Additional tools I know
Part of my wider creative technology toolkit.
- Unreal Engine
- TouchDesigner
- Blender
- Cinema 4D
- Figma
- Three.js
- p5.js
- Processing
- Arduino
- Adobe Illustrator
- Adobe InDesign
- Adobe Premiere Pro
- Adobe Photoshop
Selected technical work
Work that moves.
Built across screens, rooms, and live events. Open any project for the technical story.
Browse by practice
Select a discipline to see relevant work.
10 projects
The Warehouse launch / Vibes01 / Experience designer and developer
The Warehouse AI Photo Booth
Guests used a custom stand-and-TV booth that turned a camera capture into a character portrait and a branded physical print.
Selected captures became distinct illustrated portraits on branded Warehouse cards.
The Warehouse / 241 Members02 / Brand and web designer, developer
The Warehouse Website
Developed a brick-based visual system and responsive site that connect the launch posters, event RSVP, and confirmation experience.
A coordinated identity and working website delivered for The Warehouse launch.
Future of NYC Design / 241 Members03 / Producer and web developer
Future of NYC Design Website
Connected the conference story, program, registration, and partner visibility through one public-facing platform.
The conference brought together 300+ attendees and approximately 20 speakers, mentors, and judges; the website was one part of that wider production.
High Society Festival / 241 Members + Vision Brew04 / Co-producer and web developer
High Society Festival Website
Joined the festival story, lineup context, RSVP path, and vendor intake in one public-facing site.
The festival received 450 RSVPs; the site and launch work supported that broader effort.
05 / Founder and creative technology lead
Vibes Live Visual Systems
Modular real-time visuals respond to sound and configurable live inputs, turning a stage or room into a shared audience-facing experience.
Demonstrated through 10+ live events reaching 2,000+ attendees as part of the broader Vibes deployment.
06 / Adjunct researcher, designer and developer
Spatial Music Lab
A browser stage lets learners drag instrument circles to change stereo position and volume while reactive visuals reflect the sound.
A working research prototype demonstrated in university classrooms, with educator and student feedback informing next steps.
07 / Creative technologist
Accenture Innovation Hives
Connected a Unity experience with lighting and display systems through UDP and DMX; integrated a spherical touchscreen, live stock data, and voice input.
Two interactive exhibits delivered for Accenture’s NYC Innovation Hive.
NYU ITP thesis / independent work08 / Lead Unity developer and 3D designer
Dear Nobody VR
A participant moves through five emotional scenes, meeting a virtual companion and interacting with floating thoughts and animated 3D text.
Presented as an NYU ITP thesis; the original project record documents testing with 11 participants, including nine in VR headsets.
09 / Creative technologist and product lead
Disney/CAMP Interactive Attraction
Developed and iterated interactive applications across seven themed rooms, using guest engagement to guide content updates.
The wider attraction welcomed approximately 90,000 visitors over four months.
10 / Solo artist and creative technologist
Vibe Altar
Visitors approached and triggered a generative visual ritual they could photograph and remember.
Installed for a six-week gallery run.
Visual practice / earlier work
Code, form, motion.
Creative coding, physical inputs, projection, 3D motion, and sound inform the interactive systems I build today.
Browse by practice
Select a discipline to see relevant work.
7 projects
Creative coding / 50-day practiceGLSL shader studies
A daily study of light, motion, and procedural image making in GLSL.
3D / 50-day practiceCinema 4D motion
A series of modeled and animated forms exploring composition, material, and movement.
Unreal Engine / worldbuildingTuna World
An early short-film world with terrain heightmaps, character animation, and scene building in Unreal Engine.
Interactive web / narrative and motionThe White Snake
Four characters offer different accounts of a flood in this non-linear retelling of a Chinese myth. The visitor hears each voice and makes the judgment.
My role / Narrative and web development · with Wen Chen
- Situation
- The White Snake myth offered a story with contested perspectives.
- Task
- Give the visitor agency without losing the character-driven story.
- Action
- We built a text, audio, and moving-shape experience around four testimonies; I structured the branching questions and answers for implementation.
- Result
- A playable web story developed over three weeks. The original notes report positive feedback after two rounds of user testing.
Physical computing / Arduino + p5.jsAuthentic or Not
A collaborative cooking game with physical ingredients, sensors, and a screen that guides players through traditional recipes.
My role / Creative coding, fabrication, and user testing · with Shannel Doshi
- Situation
- Traditional recipes were often misrepresented as authentic.
- Task
- Make learning those recipes a physical, shared game.
- Action
- I built the p5.js and Arduino interaction, fabricated the station, and refined the instructions through user tests.
- Result
- The game was shown at the 2019 ITP Winter Show and Liberty Science Center Engineer Week 2020.
Creative coding / projection mappingAll Connecting
A collaborative video sculpture that turns internet packet activity into a projected network of moving strings.
My role / Creative technologist · with Wenjing Liu and Stefan Skripak
- Situation
- Every web search exchanges data that people cannot see.
- Task
- Turn live network activity into a spatial visual experience.
- Action
- I captured packet addresses with Processing and Carnivore, divided the data into 16 visual paths, and helped route the visuals to projection mapping.
- Result
- We produced a working video sculpture study that revealed packet flow during browser interactions.
Creative coding / interactive soundSun and Us
ISS position selects a field recording; solar data shapes its playback. Visitors can use direct controls or opt into camera-based movement.
My role / Interactive concept, creative coding, sound, and visual system
- Situation
- Field recordings could connect listeners to distant places through sound.
- Task
- Make a browser experience that visitors could explore through data and movement.
- Action
- I connected ISS location to recording selection and solar data to audio playback, then built the p5.js visuals and optional camera controls.
- Result
- The work was shown at the 2020 ITP Winter Show, One Mile Gallery, and the 2021 Museum of Wild and Newfangled Art Biennial.
Work together
Open to Creative Tech & Unity Roles.
NYC-based and open to full-time, contract, and freelance opportunities across interactive development, Unity/C#, and creative technology. Remote collaboration is welcome.
- AI-powered branded photo experiences
- Event and launch websites
- Interactive installation development
- Projection mapping and real-time visuals
- Unity/C# and XR development
- Computer vision and motion tracking
- Creative technology prototyping
- Technical direction and on-site production
Have a brief that crosses creative and technical boundaries?
Send the idea, audience, timeline, and what you need built. A rough note is enough to start.
InquireOr explore the full portfolio.