Yiting Liu / New York City

Creative technologist & interactive developer.

I design and build websites, AI guest experiences, Unity/XR installations, and live visual systems for brands, events, and communities. I led spatial computing development at Sia Partners and built interactive work for Disney, ESPN, Citibank, and Comcast with Future Colossal.

NYC-based · Open to full-time, contract, and freelance roles

Vibes / real-time visuals

What I build

Technical capabilities.

8+ years in creative technology · MIT Reality Hack Wellness Prize

Additional tools I know

Part of my wider creative technology toolkit.

  • Unreal Engine
  • TouchDesigner
  • Blender
  • Cinema 4D
  • Figma
  • Three.js
  • p5.js
  • Processing
  • Arduino
  • Adobe Illustrator
  • Adobe InDesign
  • Adobe Premiere Pro
  • Adobe Photoshop

Selected technical work

Work that moves.

Built across screens, rooms, and live events. Open any project for the technical story.

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Select a discipline to see relevant work.

10 projects

The Warehouse AI photo booth recap showing guests’ illustrated portrait prints
The Warehouse launch / Vibes

01 / Experience designer and developer

The Warehouse AI Photo Booth

Guests used a custom stand-and-TV booth that turned a camera capture into a character portrait and a branded physical print.

Selected captures became distinct illustrated portraits on branded Warehouse cards.

AIAppCharacter directionCamera capturePortrait rendering
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The Warehouse website homepage showing its coworking message, navigation, and RSVP actions
The Warehouse / 241 Members

02 / Brand and web designer, developer

The Warehouse Website

Developed a brick-based visual system and responsive site that connect the launch posters, event RSVP, and confirmation experience.

A coordinated identity and working website delivered for The Warehouse launch.

WebBrand systemPoster designResponsive web
Read the website case study
Future of NYC Design website homepage showing the conference identity and registration path
Future of NYC Design / 241 Members

03 / Producer and web developer

Future of NYC Design Website

Connected the conference story, program, registration, and partner visibility through one public-facing platform.

The conference brought together 300+ attendees and approximately 20 speakers, mentors, and judges; the website was one part of that wider production.

WebResponsive webDatabasePayments
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High Society Festival website homepage with event story, navigation, and ticket path
High Society Festival / 241 Members + Vision Brew

04 / Co-producer and web developer

High Society Festival Website

Joined the festival story, lineup context, RSVP path, and vendor intake in one public-facing site.

The festival received 450 RSVPs; the site and launch work supported that broader effort.

WebFestival websiteDatabasePayments
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Vibes / Vibescape Corp

05 / Founder and creative technology lead

Vibes Live Visual Systems

Modular real-time visuals respond to sound and configurable live inputs, turning a stage or room into a shared audience-facing experience.

Demonstrated through 10+ live events reaching 2,000+ attendees as part of the broader Vibes deployment.

AIAppUnityUnity/C#AI visual workflowsAudio reactivity
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NYU Shanghai Creative Innovation Lab

06 / Adjunct researcher, designer and developer

Spatial Music Lab

A browser stage lets learners drag instrument circles to change stereo position and volume while reactive visuals reflect the sound.

A working research prototype demonstrated in university classrooms, with educator and student feedback informing next steps.

WebAppNext.jsTone.jsMediaPipe
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Accenture / Future Colossal

07 / Creative technologist

Accenture Innovation Hives

Connected a Unity experience with lighting and display systems through UDP and DMX; integrated a spherical touchscreen, live stock data, and voice input.

Two interactive exhibits delivered for Accenture’s NYC Innovation Hive.

UnityInstallationUnityUDPDMX
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Dear Nobody title over a lavender and pink virtual-reality landscape
NYU ITP thesis / independent work

08 / Lead Unity developer and 3D designer

Dear Nobody VR

A participant moves through five emotional scenes, meeting a virtual companion and interacting with floating thoughts and animated 3D text.

Presented as an NYU ITP thesis; the original project record documents testing with 11 participants, including nine in VR headsets.

UnityAppUnity / C#Quest 2Spatial sound
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CAMP / Disney via Future Colossal

09 / Creative technologist and product lead

Disney/CAMP Interactive Attraction

Developed and iterated interactive applications across seven themed rooms, using guest engagement to guide content updates.

The wider attraction welcomed approximately 90,000 visitors over four months.

AppInstallationInteractive applicationsLive installationProduction delivery
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Pen + Brush / Everywoman Biennial

10 / Solo artist and creative technologist

Vibe Altar

Visitors approached and triggered a generative visual ritual they could photograph and remember.

Installed for a six-week gallery run.

InstallationInteractive installationGenerative visuals
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Visual practice / earlier work

Code, form, motion.

Creative coding, physical inputs, projection, 3D motion, and sound inform the interactive systems I build today.

Browse by practice

Select a discipline to see relevant work.

7 projects

Composite preview of Yiting Liu’s GLSL shader studies
Creative coding / 50-day practice

GLSL shader studies

A daily study of light, motion, and procedural image making in GLSL.

Creative coding
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Composite preview of Yiting Liu’s Cinema 4D motion studies
3D / 50-day practice

Cinema 4D motion

A series of modeled and animated forms exploring composition, material, and movement.

3D / Motion
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Tuna World environment built in Unreal Engine
Unreal Engine / worldbuilding

Tuna World

An early short-film world with terrain heightmaps, character animation, and scene building in Unreal Engine.

Unreal3D / Motion
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Four glowing character circles in The White Snake interactive story
Interactive web / narrative and motion

The White Snake

Four characters offer different accounts of a flood in this non-linear retelling of a Chinese myth. The visitor hears each voice and makes the judgment.

WebInteractive narrative

My role / Narrative and web development · with Wen Chen

Situation
The White Snake myth offered a story with contested perspectives.
Task
Give the visitor agency without losing the character-driven story.
Action
We built a text, audio, and moving-shape experience around four testimonies; I structured the branching questions and answers for implementation.
Result
A playable web story developed over three weeks. The original notes report positive feedback after two rounds of user testing.
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Authentic or Not cooking game with a fabricated table, physical ingredients, and display
Physical computing / Arduino + p5.js

Authentic or Not

A collaborative cooking game with physical ingredients, sensors, and a screen that guides players through traditional recipes.

Physical computingCreative coding

My role / Creative coding, fabrication, and user testing · with Shannel Doshi

Situation
Traditional recipes were often misrepresented as authentic.
Task
Make learning those recipes a physical, shared game.
Action
I built the p5.js and Arduino interaction, fabricated the station, and refined the instructions through user tests.
Result
The game was shown at the 2019 ITP Winter Show and Liberty Science Center Engineer Week 2020.
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All Connecting projected words and lines across a room
Creative coding / projection mapping

All Connecting

A collaborative video sculpture that turns internet packet activity into a projected network of moving strings.

ProjectionCreative coding

My role / Creative technologist · with Wenjing Liu and Stefan Skripak

Situation
Every web search exchanges data that people cannot see.
Task
Turn live network activity into a spatial visual experience.
Action
I captured packet addresses with Processing and Carnivore, divided the data into 16 visual paths, and helped route the visuals to projection mapping.
Result
We produced a working video sculpture study that revealed packet flow during browser interactions.
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Sun and Us generative line drawing and interactive sound controls
Creative coding / interactive sound

Sun and Us

ISS position selects a field recording; solar data shapes its playback. Visitors can use direct controls or opt into camera-based movement.

Creative codingWeb

My role / Interactive concept, creative coding, sound, and visual system

Situation
Field recordings could connect listeners to distant places through sound.
Task
Make a browser experience that visitors could explore through data and movement.
Action
I connected ISS location to recording selection and solar data to audio playback, then built the p5.js visuals and optional camera controls.
Result
The work was shown at the 2020 ITP Winter Show, One Mile Gallery, and the 2021 Museum of Wild and Newfangled Art Biennial.
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Work together

Open to Creative Tech & Unity Roles.

NYC-based and open to full-time, contract, and freelance opportunities across interactive development, Unity/C#, and creative technology. Remote collaboration is welcome.

  • AI-powered branded photo experiences
  • Event and launch websites
  • Interactive installation development
  • Projection mapping and real-time visuals
  • Unity/C# and XR development
  • Computer vision and motion tracking
  • Creative technology prototyping
  • Technical direction and on-site production

Have a brief that crosses creative and technical boundaries?

Send the idea, audience, timeline, and what you need built. A rough note is enough to start.

Inquire

Or explore the full portfolio.