
IMMERSIVE EXPERIENCES
Interactive installations bringing brand stories to life for Fortune 500 companies.
Role: Creative technologist at Future Colossal · Skills: experience design · Unity / C# · hardware integration · real-time data · public installation delivery
Clients Served
Plus Accenture, Camp, and additional NDA clients
Gallery
Executive-ready spatial computing installation for Accenture Innovation Hives.
Behind the footage
Two different interaction systems.
The gallery shows the finished environments. These simplified flows show how my work connected the audience interaction to the technology and the live room.
Accenture Smart Living / technical lead
A touch on the globe changed the room.
- 01
Visitor input
A visitor explores a location on the spherical touchscreen.
- 02
UDP connection
The globe passes the selected state into the Unity experience.
- 03
Unity application
Application logic chooses corresponding media and visual content.
- 04
Room response
Screens and mapped LED light highlight the matching story.
Disney / CAMP attraction / product lead
A visitor journey across seven themed rooms.
- 01
Enter a room
Each environment introduces a distinct themed moment.
- 02
Interact
Audience-facing applications respond within the attraction.
- 03
Observe
Guest engagement data reveals where content needs attention.
- 04
Iterate
The team updates the application content during the public run.
Situation
Brand stories became places people could enter.
Future Colossal created interactive environments for major brands and public audiences. Each room needed an idea visitors could understand through participation, alongside systems that would hold up during a live run.
Task
Connect the creative idea to a working interaction.
As a creative technologist at Future Colossal, I developed audience-facing applications and helped translate experience concepts into responsive physical systems. My scope varied by project: I served as product lead on the CAMP attraction work and technical lead on two Accenture Innovation Hives installations.
Action
Build the moment and the system behind it.
For CAMP’s Disney-themed attraction, I led development across interactive applications in seven themed rooms and used guest engagement data to guide content updates. At Accenture, I connected Unity experiences to spherical display, voice input, stock data, and DMX lighting through UDP, so executive visitors could explore concepts through the room itself. The wider portfolio also included ESPN’s women-in-sports exhibition and Citibank’s gaze-based Paralympics installation. Each interaction needed a clear invitation before its technology could matter.
Result
Public work with visible scale.
The wider CAMP attraction welcomed approximately 90,000 visitors over four months. Two Accenture exhibits were delivered for its New York Innovation Hive. The portfolio also includes interactive work for ESPN’s 50/50 exhibition and Citibank’s “You Can Stare” campaign.
Build a room people can enter.
I can help shape the interaction, build the system, and make it work for a public audience.
Inquire about a project