Authentic or Not cooking game installed with ingredient bowls and a digital recipe screen
← Development work

Physical computing / interactive game / 2019–2020

Authentic or Not.

A physical cooking game that invites people to explore traditional recipes together.

Role: Developer, fabricator, and game designer · with Shannel Doshi · Skills: p5.js · Arduino · Physical computing · Fabrication · User testing

Situation

Food carries a story.

As international students, Shannel Doshi and I saw how easily traditional dishes were confused with adaptations. We wanted to make that difference something people could discuss and discover together.

Task

The creative brief.

Build an approachable game where players choose a cuisine, select ingredients with physical controls, and see what they learned on screen.

Action

What I made.

I built the p5.js and Arduino interaction, fabricated the station with workshop tools, and refined the screens and instructions across three rounds of user testing. Shannel and I developed the project together.

Result

What the work produced.

The game was shown at the 2019 ITP Winter Show and Liberty Science Center Engineer Week 2020. The finished station joined tangible play, recipe selection, and a visual result.

Project film

See it happen.

The installation demo shows the game as a physical, shared experience.

01 / interaction design

Move cooking off the screen.

Players use a button and rotary control to choose a cuisine and ingredient layer, then move a hand or spoon near the bowls. A screen guides each step and reveals the selected ingredients at the end.

Authentic or Not interaction diagram
Early interaction plan
Physical cooking game stand and ingredient bowls
Fabricated station and tangible controls

02 / testing and refinement

Make every step easier to follow.

Three test rounds revealed that the instructions were too dense and the move from cuisine to ingredients was unclear. I divided instructions across more screens, improved that transition, and added feedback to the ending.

Inside the Authentic or Not fabricated enclosure
Physical computing inside the station
Animated opening screen of Authentic or Not
Start screen guides a new player
Animated recipe selection screen
Recipe selection through the rotary control
Animated game result screen
End screen reveals the selected ingredients

From practice to projects

A wider visual toolkit.

The project shows how code, fabrication, and user testing can turn cultural learning into a shared physical experience.

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