Index
Experiments.
Technical and creative practice work: shaders, motion, AR, interactive systems, and early builds.
Practice archive
0150-Day Practice
GLSL Shaders
Generative code, real-time rendering
Daily shader work exploring noise, distortion, light, and motion. Built the visual intuition behind Vibes.
0250-Day Practice
Cinema 4D Motion
3D, motion graphics, visual systems
Daily 3D and mograph explorations. Trained the eye for timing, form, and atmosphere that shows up in every live visual system I build.
03Unreal Engine prototype
Tuna World
3D worldbuilding, terrain, animation
An early short-film world documenting environment building and character motion in Unreal Engine.
04Identity Series
AR Filters
Spark AR, face tracking, conceptual AR
A collection of filters exploring identity, perception, and self-image. Deployed publicly; tens of thousands of impressions.
05Interactive narrative, cultural storytelling
The White Snake
Non-linear web story, text, audio, and motion
Four voices recount a flood at the Golden Temple. Hear their stories, then decide who is guilty.
06Physical computing, interactive installation
Forest of Sounds
Spatial audio, room-scale interaction
Sound installation that reinterprets everyday audio as an immersive environment. Early proof of the spatial audio thinking that runs through all my live work.
07Unity, XR Brain Jam 2022
Sixth Sense
AR, empathy, mental health
AR simulation of schizophrenia symptoms, built in a hackathon to foster empathy. Proof that I reach for the hardest brief in the room.