Index
Experiments.
Technical and creative practice work: shaders, motion, AR, interactive systems, and early builds.
Practice archive
The reps before the rooms.
A focused set of older builds that show the visual, spatial, and interaction practice underneath the selected client-facing work.
0150-Day Practice
GLSL Shaders
Generative code, real-time rendering
Daily shader work exploring noise, distortion, light, and motion. Built the visual intuition behind Vibes.
0250-Day Practice
Cinema 4D Motion
3D, motion graphics, visual systems
Daily 3D and mograph explorations. Trained the eye for timing, form, and atmosphere that shows up in every live visual system I build.
03Identity Series
AR Filters
Spark AR, face tracking, conceptual AR
A collection of filters exploring identity, perception, and self-image. Deployed publicly; tens of thousands of impressions.
04Interactive narrative, cultural storytelling
The White Snake
Non-linear web story
Non-linear immersive retelling of a Chinese myth. Built for web, designed to branch.
05Physical computing, interactive installation
Forest of Sounds
Spatial audio, room-scale interaction
Sound installation that reinterprets everyday audio as an immersive environment. Early proof of the spatial audio thinking that runs through all my live work.
06Unity, XR Brain Jam 2022
Sixth Sense
AR, empathy, mental health
AR simulation of schizophrenia symptoms, built in a hackathon to foster empathy. Proof that I reach for the hardest brief in the room.
These are the reps. The deployed work lives in Selected Work.